The Game development plan of Castle of Temptation
I planned to organize it after the laboratory was completed.
However, some people ask me these days.
I think I need to explain clearly, so I post it now.
I have only produced two stages of Castle of Temptation,
and the third stage laboratory is still being prepared.
In my planning, I prepared two plans for Castle of Temptation.
1. A short version of a total of 6 stages
(wait...WHAT? DEAR GOD)
2. A full version of a total of 7 stages + 6 variant stages
(IS IT CHRISTMAS AND NOBODY TOLD ME OR SOMETHING?)
At present, I made it under the premise of the full version.
But when I completed 6 stages, I will conduct an evaluation,
My main assessment is whether the file size can continue to be developed.
I have no way of knowing until I have completed 6 stages.
I haven't explained it clearly before.
I'm sorry, it may cause some misunderstandings.
It’s not because I feel tired of the development of this type of game
or I running out of idea for this game, I want to end the development with a short version.
I still have a lot of things I want to try on Castle of Temptation.
I hope that the content of Castle of Temptation can be richer.
I will also try some scenes that need a lot of time to do.
Such as unbirth scenes, milk everywhere and residual mike.
(Not so sure about this)
I know that many authors don’t really want to do it.
Because these are really time-consuming.
This game has that value because of these secens.
After I completed the lab, I will conduct an evaluation, too.
Obviously the development time is too long this time.
I will explain the situation at that time.
Everything in (X) is added by me, dickerducker.